Rabbitoid, Rabbitoid


The Basic Game

This game pits one player (the Rabbitoid) against all the other players (the Hunters). To even the odds, the Hunters each start the game with five tags already registered on their StarSensors. The Rabbitoid's StarSensor has a number of tags left equal to the number of Hunters (e.g., if there are five hunters, the Rabbitoid has five tags to go until he is tagged out). If there are six Hunters, the Rabbitoid's StarSensor has no tags on it at the start.

The Set Up: To start the game, the Rabbitoid is given 20 seconds to hide or otherwise get ready. At the end of the 20 seconds, the Hunters try to find the Rabbitoid and tag him/her out. (Meanwhile, the Rabbitoid is trying to tag them out.)
Almost any type of area can be used for Rabbitoid, Rabbitoid, but the best area is one that contains hiding places and offers opportunities to sneak up on other players.

Sportsmanship: Once a Hunter is tagged out, he/she cannot aid the remaining Hunters in any way. Tagged-out Hunters should leave the playing field with their StarLytes held high in the air to indicate that they are out of the game. Hunters cannot fool the Rabbitoid by walking around with their StarLytes in the air then beaming at the Rabbitoid. Violating these rules is against the Lazer Tag Sportsman Code and it makes the game a lot less fun.

More Than Seven Players: For every seven players in a game, one must be a Rabbitoid (e.g., two Rabbitoids if there are eight to 14 players, three if 15 - 21 players, etc.). In games with more than one Rabbitoid, the Rabbitoids get a total number of tags remaining on their StarSensors equal to the number of Hunters. If there are 15 players, the three Rabbitoids split the 12 remainig tags between them (they each start the game with four tags to go until they are tagged out.). If the number of remaining tags does not divide evenly into the number of Rabbitoids, the Hunters get to choose who gets the extra tag(s).



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